Author: Jan

Raspberry Pi PICO – RP2040

Having worked with computers in 40+ years I must admit that I sometime dig into nostalgia and look at vintage computers before I recall how little you got done and how much time things took. The world has moved on – and thanks for that. RP2040 or Raspberry Pi Pico if you like is a…

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BSA Platforms Supported

This table shows the planned BSA support. Windows, Raspberry PI and STM32 are primary development targets, but Linux is covered through Raspberry PI and Mac’s will be covered. Other platforms, specially on the BSP (Board Support Package) side will be added. Platform BSA Designer HMI Browser BSP Windows Yes Yes Yes Linux Yes Yes Yes…

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BSA Grids

DataGrid and PropertyEditor is still work in progress, but the same PropertyEditor that is used in BSA will also be available as a component. The same goes to the DataGrid. DataGrid is a smaller grid designed to use inline edit. I will also use a virtual grid designed to visualize huge amounts of data. I…

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BSA Property Editor

This is the beginning of BSA’s property editor. A property editor is a specialized grid that can edit objects and is very common in dveloper tools. Rather than produsing hundreds of IO diialogs you use a generic editor that you pass a list of variables. The way this will work is that it show the…

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BSA Progressing

This first picture show a UML State Diagram. I promissed to focus on HMI, but I fancied adding the symbols before I hide these diagrams in the first version. This second picture show a Plain Logic Diagram. I will walk through the interaction between the diagrams and their usage later. As you can see it…

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BSA – HMI Designer

Qt/QML lack an image designer, but I found that using good, old MSPaint worked out well. I have added tools to support various modeling techniques, but will focus on HMI design and automation in this first version. It is a graphical GUI designer included in Qt, but good luck getting something out of that. This…

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HMI Design – Backend

This figure show a key principle in modern HMI design. I have only illustrated 2 input signals, but the principle is the same regardless of what signal or what hardware you use. Using a analogue signal as an example you collect that from a sensor or ADC channel. The signal will then be normalized and…

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