Getting there. I am actually starting to see the end of initial framework tasks, so we can soon move on to more interesting and visual content. It’s a lot of work to be honest…
I am happy with using Qt as base. It allows me to write C++ which is optional for this task due to performance and Qt have done a great job integrating OpenGL. So far you only see a 2D content, but you will see the difference as we start with 3D gauges at some point. I have done this without Qt both on MFC/VC++, C#, C++/GDI++ and Lazarus, so I know what I talk about stating that Qt carry it’s weight around on graphics.